Munich, Germany
August 27, 2013

Workshop on Prototyping to Support the Interaction Designing in Mobile Application Development (PID-MAD 2013)


Recent changes in the mobile environments; such as multi-touch gestures, usage of sensors, or single-focused mobile apps; brought several challenges for interaction designers in communicating their ideas and thoughts enduring early design activities. Traditional prototyping techniques may not provide sufficient support due to the lack of mobile interaction paradigms in them. Therefore, a shift is required in prototyping techniques and approaches in order to support properly the interaction design process of mobile application development for the current mobile environments.

Targeting these concerns, the workshop envisions that the research must address the need to change the conventional way of prototyping in order to make them appropriate for the current mobile environments. Moreover, there is the need to focus on novel prototyping approaches and frameworks that would support interaction design paradigms and processes of mobile applications and would enable interaction designers to communicate their ideas properly.

PID-MAD 2013 will provide a platform for interaction designers and other interested communities (e.g. requirement engineers, usability engineers, project managers, mobile app developers, etc.) for discussing issues and defining novel methods and approaches for suitable prototyping in the mobile environment, as well as incorporating these methods and approaches in the interaction design process of mobile application development. Moreover, it will also be discussed how to make these prototyping approaches and techniques more useful in other parts of mobile application development such as during development or in user evaluation. Researchers and practitioners are invited to submit contributions including problem statements, technical solutions, experience reports, planned work and vision papers.


Workshop Topics

Topics of interest for paper submissions include, but not limited to:

  • Novel approaches and frameworks for building sketches, mockups, wireframes, and prototypes suitable for mobile environment.
  • Tools and environments support for building mockups/wireframes/prototypes for mobile environments.
  • Novel approaches for utilizing prototyping in other phases of mobile application development, such as in development or in testing.
  • Prototyping approaches that focus on leveraging sensor usage (e.g., using the accelerometer) in early design phases.
  • Prototyping of user context.
  • Case studies and best practices.


Workshop Goals

The workshop aims at achieving the following goals:

  • Consolidate research and practice related to the prototyping practice in the interaction design process from the context of mobile environments.
  • Establishing a platform which will bring interaction designers, requirement engineers, mobile app developers, project managers, and other interested communities closer together and to discuss how to make changes in the existing approaches and frameworks, as well as to investigate novel methods for making the prototyping useful to not only within the interaction design process but throughout the whole development process of mobile application development.
  • Grow the body of knowledge related to prototyping and interaction design for mobile environments and identifying challenges and future avenues for research relevant for both academia and industry.
  • Providing the relevant communities a dedicated forum for exchanging ideas and best practice and thus foster industry-academia collaboration.