PID-MAD 2014
Second International Workshop on Prototyping to Support the Interaction Designing in Mobile Application Development
  Toronto, Canada
September 23, 2014
GOALS AND TOPICS

Workshop Goals:

The workshop aims at achieving the following goals:

  • Consolidating research and practices related to prototyping practices in the interaction design process from the context of the mobile environment
  • Establishing a platform for bringing the interested communities (such as interaction designers, requirement engineers, developers, HCI experts, etc.) closer together to discuss how to make changes in the existing approaches and frameworks, as well as to examine novel methods for making prototyping useful not only within the interaction design process but also throughout the whole development process of mobile application development
  • Growing the body of knowledge related to prototyping and interaction design for the mobile environment and identifying challenges and future avenues for research relevant to both academia and industry
  • Providing a dedicated forum to the relevant communities for exchanging ideas and best practices and thus foster collaboration between industry and academia

Workshop Topics:

PID-MAD 2014 is dedicated to observations, concepts, approaches, frameworks, and practices that would allow understanding, facilitating, and increasing the awareness of the role of prototyping particularly during interaction designing phases as well as in other phases of mobile application development.

Topics of interest include, but are not limited to:

  • Novel techniques and frameworks for building sketches, mockups, wireframes, and prototypes suitable for the mobile environment
  • Tools and environments that support building mockups/wireframes/prototypes for mobile apps
  • Novel approaches for utilizing prototyping in other phases of mobile application development, e.g. in implementation or in testing
  • Prototyping approaches that focus on leveraging sensor usage (e.g., using the accelerometer) in early design phases
  • Prototyping of user context
  • Evaluation strategies for mobile prototyping techniques
  • Case studies and best practices