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Topics

Augmented and Mixed Reality (AR/MR) applications that extend the physical world with virtual components have been deemed a promising technology in various domains including education, healthcare, entertainment, and industry. Apart from special AR/MR head-mounted displays (HMDs), handheld displays (HHDs) such as smartphones and tablets offer a widely available and low budget access to AR/MR environments. Despite the huge potential assigned to these technologies, applications in the real world are still rare.

In this context, the workshop will be dedicated to observations, concepts, approaches, techniques, development, and practice that allow understanding, facilitating, and increasing the advancements of AR/MR applications. Topics of interest for position paper submission include, but are not limited to:

  • AR/MR applications for handheld devices and head-mounted displays
  • User interfaces for AR/MR applications in handheld devices and head-mounted displays
  • New interaction techniques and modalities for AR/MR
  • 3D Visualization for AR/MR applications
  • Cross-device frameworks for AR/MR • User experience in AR/MR
  • Navigation in MR
  • Methodologies, frameworks, concepts, and tool support for cross-device AR/MR
  • Evaluation and user studies
  • Case studies and best practices
  • Translation between senses
  • Multimodal interactive art   

 

Target Audience

The intended audience of the workshop is a mix of industrial and academic participants with experience in multi-media and/or multimodal engineering or art. We expect around 15 active participants. Submitted position papers should be 4 to 8 pages long (excluding references) using the ACM Master Article Submission Templates (single column). The organizers will carefully review the submitted papers. The submissions will be reviewed based on workshop relevance, academic rigor, innovation, and industrial or artistic applicability. Accepted position papers will be available two weeks before the workshop date at the workshop website, and all participants will be assumed to have read these before the meeting.

 

Workshop Activities

The workshop will have a strong focus on discussions and interactions between all accepted participants. The workshop will be held as a full-day (maybe synchronous hybrid) workshop and consist of four 1.5 hours sessions:

(S1) The workshop day will start with a keynote by Ernest Edmonds, a pioneer in the field of computer art, 30 minutes plus 10 minutes discussion (see below). After that, each participant will briefly summarize her position (1 PPT slide, 3-5 min).

Sessions 2 – 4 each will start by a brief introduction by one of the organizers, based on the submitted positions, probably (depending on viewpoints received – this is just an example), resp.:

(S2) Mixed modalities / novel devices triggering multiple human senses, and usability;
(S3) Mixed realities - background awareness, imagination, and soundscapes;
(S4) Experience - artistic values and multiple realism, applicability in industry and gaming;

followed by interactive group discussion, each session aiming at a vision on prospective research agendas and educational challenges.

 

Keynote @ XP2.0 Workshop

The workshop keynote will be given by Ernest Edmonds, a British artist and a pioneer in the field of computer art and its variants. Ernest Edmonds is a pioneer of digital art. In 2017, he received the ACM SIGGRAPH Distinguished Artist Award for Lifetime Achievement in Digital Art. His work is represented in the Victoria and Albert Museum, London, UK.

More information about Ernest and his work can be found on his website.